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OP14-EB04 The Azure Sea's Seven Pack Opening Simulator

Open free virtual One Piece Card Game booster packs, or a whole 24-pack box. Every pack is dealt from the real OP14-EB04 card list, and every card carries its live market price, so the total is what that pack would really be worth.

Pick a set and open a pack. Every card is a real OP14-EB04 card at its real market price. Most packs are bulk, just like the real thing.

Want to open a real one? The cheapest in-stock OP14-EB04 booster box we track is US$249.99 at CARDPOPUSA.

What is in a One Piece booster pack

SlotPer packWhat comes out of it
Common7Inferred: the 12-card pack less the uncommon, rare and extra slots.
Uncommon3Inferred, as the commons are.
Rare or better1One card per pack is a Rare at minimum; a Super Rare or Secret Rare takes its place.
Leader, Parallel or other1The twelfth card: often a common or uncommon, sometimes a Leader, a Parallel or one of the chase prints.

One Piece pull rates (community estimates)

Bandai publishes none, so these are what box and case openers report, set at the low end. A box is 24 packs and a case is 12 boxes. The simulator and the Box EV calculator use the same rates.

CardHow oftenWhat the sources say
Leader≈5 per box4–6 a box (about one in two packs elsewhere). One source counts 4–6 a box, two say about one every two packs; 5 sits at the conservative end.
Super Rare≈7 per box5–10 a box. The lowest of the point estimates (7, 8, 8–10, 5–8). A Super Rare takes the rare slot.
Secret Rare≈1 per 2 boxesone per 3 boxes to one a box. Between slab-z's one per three boxes and the others' one a box. A Secret Rare takes the rare slot.
Parallel (alt art)≈2 per box1–3 a box. Every source agrees on about two a box, across all rarities.
SP≈1 per case1–2 a case. The low end of 1–2 a case.
Treasure Rare≈1 per casenone to one a box. slab-z counts about one a case; one-piece-tcg.com's range is far wider. No source is reliable here.
Manga≈1 per 3 casesone per case to one per 6 cases. The middle of a spread from one a case to one per six cases, rounded down.

Should you open real packs?

Open a few virtual boxes and the answer usually arrives on its own: most packs are bulk, and a box is carried by one or two hits. If you want a particular card, buying the single is almost always cheaper.

Open packs from another set

Frequently asked questions

How many cards are in a OP14-EB04 booster pack?

12. Seven commons, three uncommons, one Rare or better and one more card that is usually a common but can be a Leader, a Parallel or a chase print. A booster box is 24 packs.

Are these the real One Piece pull rates?

Bandai publishes no pull rates for the English game, so nobody has the real ones. The simulator uses community estimates from box and case openings, the same ones as our Box EV calculator, and takes the lower figure wherever the sources disagree. The table on this page lists every rate.

Are the prices on the cards real?

Yes. Each card shows its TCGplayer US market price, converted into your currency. A card with no market price counts as bulk and adds nothing to the total, the same rule the Box EV calculator uses.

Does the simulator cost anything?

No. It is free, needs no account and has no limit. Nothing is bought or sold, and you cannot keep what you pull.

Is a OP14-EB04 booster box worth opening?

Usually not, if you want specific cards: on average a box pulls less than it costs, and most boxes land under the average. Open a virtual box here to feel the spread, run the Box EV calculator for the average, and compare singles prices before you buy.

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